The use of animations is increasingly common in multimedia teaching and learning. Animations are assumed to increase interest and motivation, to direct attention, to illustrate procedures, and to explain how things work. Recent research shows that animations are not inherently effective. Their educational effectiveness depends on how the characteristics of animations interact with the psychological functioning of the learner.
This book presents the first comprehensive treatment of learning with educational animation. Based on research of internationally recognized experts, it aims to clarify and integrate the major themes of current research into learning with animation. In addition, it explores requirements for the principled design of learning resources that incorporate animation. Such materials can be successful only if their design reflects principles governing how learners develop understanding when they work with animations. The overarching goal of the book is, therefore, to improve the way educational animations are designed and used within a variety of learning contexts.
Richard Lowe is Professor of Learning Technologies at Curtin University in Perth, Australia. Following undergraduate studies in chemistry and education, he completed a Ph.D. in educational psychology at Murdoch University. As a result of his work in industry, education, and textbook publication, he developed an interest in factors influencing the effectiveness of explanatory graphics. From an early focus on the comprehension of static graphics, his research has extended in recent years to include investigations of the educational effectiveness of animated and interactive graphics. In addition to his research, he continues to work as a practicing instructional designer for industry and government organizations that rely on complex and dynamic graphic information displays for their operations. He is currently an Associate Editor for the international journal Educational Research Review.
Wolfgang Schnotz is Professor of General and Educational Psychology at the University of Koblenz-Landau in Germany, where he is the head of the Multimedia Research Group and the head of the Graduate School on Teaching Processes. His main interests are in the fields of learning from text and graphics, learning from multimedia, as well as conceptual change. Dr. Schnotz was the chief editor of the international journal Learning and Instruction, and a member of the Executive Committee of the European Association for Research on Learning and Instruction, and acted as the chair of the Division of Educational Psychology in the German Association of Psychology. He has given keynote addresses at numerous international conferences and has published extensively in European and international psychology journals.
Edited by
RICHARD LOWE
Curtin Education of Technology, Australia
WOLFGANG SCHNOTZ
University of Koblenz-Landau, Germany
CAMBRIDGE UNIVERSITY PRESS
Cambridge, New York, Melbourne, Madrid, Cape Town, Singapore, São Paulo, Delhi
Cambridge University Press
32 Avenue of the Americas, New York, NY 10013–2473, USA
www.cambridge.org
Information on this title: www.cambridge.org/9780521851893
© Cambridge University Press 2008
This publication is in copyright. Subject to statutory exception
and to the provisions of relevant collective licensing agreements,
no reproduction of any part may take place without
the written permission of Cambridge University Press.
First published 2008
Printed in the United States of America
A catalog record for this publication is available from the British Library.
Library of Congress Cataloging in Publication Data
Learning with animation : research implications for design / edited by
Richard Lowe.
p. cm.
Includes bibliographical references and index.
ISBN 978-0-521-85189-3 (hardback) – ISBN 978-0-521-61739-0 (pbk.)
1. Visual education. 2. Animation (Cinematography)
I. Lowe, Richard, 1945– II. Title.
LB1043.5.L386 2008
371.33′5–dc22 2007003604
ISBN 978-0-521-85189-3 hardback
ISBN 978-0-521-61739-0 paperback
Cambridge University Press has no responsibility for
the persistence or accuracy of URLs for external or
third-party Internet Web sites referred to in this publication
and does not guarantee that any content on such
Web sites is, or will remain, accurate or appropriate.
Preface | page vii | ||
SECTION ONE. INFORMATION SEARCH AND PROCESSING | |||
1 | Effects of Knowledge and Spatial Ability on Learning from Animation | 3 | |
Mary Hegarty and Sarah Kriz | |||
2 | Research-Based Principles for Learning with Animation | 30 | |
Richard E. Mayer | |||
3 | Learning from Animation: Where to Look, When to Look | 49 | |
Richard Lowe | |||
SECTION TWO. INDIVIDUAL DIFFERENCES AND STRATEGIES | |||
4 | Successful and Less Successful Use of Dynamic Visualizations in Instructional Texts | 71 | |
Rolf Ploetzner, Daniel Bodemer, and Sieglinde Neudert | |||
5 | Functions of Animation in Comprehension and Learning | 92 | |
Wolfgang Schnotz and Thorsten Rasch | |||
6 | Animations of Thought: Interactivity in the Teachable Agent Paradigm | 114 | |
Daniel L. Schwartz, Kristen P. Blair, Gautam Biswas, Krittaya Leelawong, and Joan Davis | |||
7 | Making Sense of Animation: How Do Children Explore Multimedia Instruction? | 141 | |
Mireille Bétrancourt and Alain Chassot | |||
8 | Mental Representations, Cognitive Strategies, and Individual Differences in Learning with Animation: Commentaries on Sections One and Two | 165 | |
John R. Kirby | |||
SECTION THREE. INTERACTIVITY AND LEARNING | |||
9 | Animated Pedagogical Agents: How Do They Help Students Construct Knowledge from Interactive Multimedia Games? | 183 | |
Roxana Moreno | |||
10 | Young Learners’ Control of Technical Animations | 208 | |
Jean-Michel Boucheix | |||
11 | Turning the Tables: Investigating Characteristics and Efficacy of Student-Authored Animations and Multimedia Representations | 235 | |
Teresa Hübscher-Younger and N. Hari Narayanan | |||
SECTION FOUR. INSTRUCTIONAL ISSUES | |||
12 | Enriching Animations | 263 | |
Barbara Tversky, Julie Heiser, Rachel Mackenzie, Sandra Lozano, and Julie Morrison | |||
13 | A Comparison of How Animation Has Been Used to Support Formal, Informal, and Playful Learning | 286 | |
Yvonne Rogers | |||
14 | A Unified View of Learning from Animated and Static Graphics | 304 | |
Wolfgang Schnotz and Richard Lowe | |||
15 | Animating the Issues for Research on Animation: Commentary on Sections Three and Four | 357 | |
Susan R. Goldman | |||
Author Index | 371 | ||
Subject Index | 379 |
Animations have become an increasingly prominent feature of technology-based learning environments in recent years. However, much of the animation now used for the purposes of education and training may be far less effective than is generally supposed. This is because its design is not based on an understanding of what is required for people to learn from animation. The rapid development in educational applications of animation has been driven largely by progress in information and communications technology. In this context, designers of these animations have had little research to draw on for guidance regarding educational effectiveness. As a result, their approaches to design have tended to rely on intuition rather than being based on principled guidelines derived from empirical investigation. The purpose of this book is to contribute to the development of a more principled approach to the design and development of educational animations. It brings together leading international scholars in the field to provide a first account of the present research-based understanding of how learners perceive and cognitively process animations. While charting the current landscape of research on learning with animation, it also identifies major issues that remain to be addressed by researchers.
The practical feasibility of using animation for teaching and learning depends on the availability of powerful authoring and presentation technologies. As a result, the widespread application of animations in education has a relatively short history. This is in marked contrast to the many hundreds of years over which static graphics have been used to support education and training. When asked to produce educationally effective static graphics, designers can draw on a rich heritage of expertise that has been accumulated over the centuries. However, this is not the case for animated graphics, due to their much more recent arrival on the educational scene. Current practices in the educational application of animations indicate that they are assumed to increase interest and motivation, to direct attention, to illustrate procedures, and to explain how things work. However, recent research shows that animations are not inherently effective in supporting learning. Indeed, this research indicates that under some circumstances the effects of animation on learning can be negative. The educational effectiveness of animations depends on how their characteristics interact with the psychological functioning of the learner. Contributions in this book examine various aspects related to these influences on educational effectiveness. The chapters are organized into four sections, each of which covers a major theme of current research.
Section 1, “Information Search and Processing,” addresses the fundamental issues of how to extract task-relevant information from an animated presentation and deal with it appropriately. It contains chapters by Mary Hegarty and Sarah Kriz (“Effects of Knowledge and Spatial Ability on Learning from Animation”); Richard Mayer (“Research-Based Principles for Learning with Animation”); and Richard Lowe (“Learning from Animation: Where to Look, When to Look”).
Section 2, “Individual Differences and Strategies,” moves the focus to the capacities and approaches that influence learner success in learning from animations. The chapters in this section are by Rolf Ploetzner, Daniel Bodemar, and Sieglinde Neudert (“Successful and Less Successful Use of Dynamic Visualizations in Instructional Texts”); Wolfgang Schnotz and Thorsten Rasch (“Functions of Animation in Comprehension and Learning”), Daniel Schwartz, Kristen Blair, Gautam Biswas, Krittaya Leelawong, and Joan Davis (“Animations of Thought: Interactivity in the Teachable Agent Paradigm”), and Mireille Bétrancourt and Alain Chassot (“Making Sense of Animation: How Do Children Explore Multimedia Instruction?”).
The first half of the book concludes with a commentary by John Kirby on issues raised by contributors to Sections 1 and 2.
Section 3, “Interactivity and Learning,” addresses the growing opportunities provided by advances in technology for animated learning materials to include responsive and interactive capacities. Various perspectives on the utility and potential of interactivity are presented in chapters by Roxana Moreno (“Animated Pedagogical Agents: How Do They Help Students Construct Knowledge from Interactive Multimedia Games?”); Jean-Michel Boucheix (“Young Learners’ Control of Technical Animations”); and Teresa Hübscher-Younger and Hari Narayanan (“Turning the Tables: Investigating Characteristics and Efficacy of Student-Authored Animations and Multimedia Representations”).
Section 4, “Instructional Issues,” draws together several research themes that are of direct relevance to making best use of animations to support learning. The future of educational animation is a common thread running through chapters by Barbara Tversky, Julie Heiser, Rachel Mackenzie, Sandra Lozano, and Julie Morrison (“Enriching Animations”); Yvonne Rogers (“A Compari-son of How Animation Has Been Used to Support Formal, Informal and Playful Learning”); and Wolfgang Schnotz and Richard Lowe (“A Unified View of Learning from Animated and Static Graphics”).
The book concludes with a commentary by Susan Goldman on issues raised by contributors to Sections 3 and 4.
Richard Lowe and Wolfgang Schnotz